Hi, all!
I have a polyline set as a set of Vector3s and a mesh. I need to duplicate mesh and tweak its UVs and indices to build
whole road lane to the length of the line and then bend it according to polyline segments directions (smoothly if possible.
I implemented this for various engines, so I know all the theory behind it but I need to know what can I use from Ogre to make the task easier.
The most optimal scenario for me would be if roads would be created on the go with lods and all, but I'm also fine with it being generated whole once
at startup. Additionally I'd be happy to know if another/better tech exists (i.e. decal roads) and I have no idea about it.