Particle editor

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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jordiperezarti
Halfling
Posts: 44
Joined: Sun Sep 01, 2024 7:50 pm

Particle editor

Post by jordiperezarti »

I would like to add particle nodes to my scene, i can not find in ogre tools wiki any particle editor for linux.
There is some editor to build particles for the recent Ogre3D v14?

rpgplayerrobin
Orc Shaman
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Joined: Wed Mar 18, 2009 3:03 am
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Re: Particle editor

Post by rpgplayerrobin »

I don't think much has changed for the particles from Ogre 1.9 up to now, so you could probably use any of the editors that exists from that date as well.

Here are some from a google search:
https://wiki.ogre3d.org/Ogre+Particle+Lab
https://wiki.ogre3d.org/Particle+Universe+plugin
https://github.com/tomazas/ogreflow

For my own game, in my map editor, I place a particle and then open it in a text editor externally. Then I check for changes to that file and when it has changes it will reload automatically (in C++). That way I can see results in real-time in the actual game scene, and will not require an external program to change the particle.
I still think that is the best way, since there are just too many variables, different emitters, different (and custom!) affectors and others, so learning how the particle text file works is very important.