Hi, all!
Example1:
In my blender file I have 1 Armature as parent to 3 meshes. All armature modifiers reference this single Armature.
When I export to Ogre using blender2ogre I get 3 identical skeletons, for each mesh. How can I have 1 skeleton in this case?
Also for individual skeletons I have to control animations independently...
Example2:
I have blender scene with 4 armatures, representing 4 independent arms with their own animations. Each arm is composed of 4 meshes.
When I export the scene it exports a skeleton for each mesh independently, making 16 skeletons. With the same problems as example1.
Is it possible to have skeleton count == armature count on export? Any help is appreciated.
