Hi,
I compiled Ogre 14.3.4 and ran into issues when compiling the Bullet plugin. Reason was, that bullet was build with double precision in the auto-downloaded project while Ogre expects Bullet working with float.
Would be nice if this would be decoupled. Physics calculation are better in double precision. So it would be nice in future Ogre release, if the bullet engine would be used with double.
Best regards
Pellaeon
