Ogre Version: 4.0.0 (commit 8b7b3d17310c0243c264706cfb9f66424fbaf877)
Operating System: Windows 10 x64
Render System: Direct3D 11
When having some friends of mine (and myself) testing a build of my project, we ran into a rendering issue that seems operating system specific. On Windows 7 and Windows 11, rendering a basic mesh is fine - but on 10, when any lighting (in this case a directional light) is present, the entire mesh renders with a bunch of holes, that seem to follow the edges of any triangles on the mesh. On other OSes, or when no light is present, everything is fine.
The same issue happens with other meshes which aren't using PBS materials as well, ones with Unlit materials or custom shaders also have the same issue - and similarly, it goes away once the light is removed.
Seems like a deeper OGRE issue as opposed to a project issue (or a Windows 10 issue) given it works fine on older and newer systems. If there is something on my end that would cause this however, I'd appreciate any info!


