ogre-procedural: is it possible to add regular mesh to triangle buffer? how can I control UVs? Topic is solved

Problems building or running the engine, queries about how to use features etc.
slapin
Bronze Sponsor
Bronze Sponsor
Posts: 339
Joined: Fri May 23, 2025 5:04 pm
x 24

ogre-procedural: is it possible to add regular mesh to triangle buffer? how can I control UVs?

Post by slapin »

Hi, all! Been playing with ogre-procedural and got stumbled upon a few things:

  1. I need to add regular mesh made in Blender to the triangle buffer as part of procedural mesh generation. Is it possible to do?
  2. I need to have control over UVs generated by primitives to map specifig things to specific parts of the texture. How can I do it?
slapin
Bronze Sponsor
Bronze Sponsor
Posts: 339
Joined: Fri May 23, 2025 5:04 pm
x 24

Re: ogre-procedural: is it possible to add regular mesh to triangle buffer? how can I control UVs?

Post by slapin »

Digging around I found that

  1. Adding regular mesh is impossible
  2. It is possible to control UVs by direct manipulation of Procedural::TriangleBuffer.