Hi all!
Toying with mesh merging I implemented this code:
Code: Select all
struct TiledMeshes {
struct Tile {
Ogre::String materialName;
std::shared_ptr<Ogre::VertexData> vertexData;
std::shared_ptr<Ogre::IndexData> indexData;
std::set<uint32_t> positions;
};
std::map<Ogre::String, Tile> tiles;
uint32_t packKey(const Ogre::Vector3i &position)
{
uint32_t key = 0;
key |= (uint32_t)(position[2] + 512) << 20;
key |= (uint32_t)(position[1] + 512) << 10;
key |= (uint32_t)(position[0] + 512) << 0;
return key;
}
void unpackKey(uint32_t key, Ogre::Vector3i &position)
{
uint32_t mask = 0x3ff;
position[0] = (int)(key & mask) - 512;
position[1] = (int)((key >> 10) & mask) - 512;
position[2] = (int)((key >> 20) & mask) - 512;
}
void setTile(const Ogre::String &name, const Ogre::Vector3i &position)
{
if (tiles.find(name) == tiles.end())
return;
tiles[name].positions.insert(packKey(position));
}
void clearTile(const Ogre::String &name, const Ogre::Vector3i &position)
{
if (tiles.find(name) == tiles.end())
return;
tiles[name].positions.erase(packKey(position));
}
void addTile(const Ogre::String &name, Ogre::MeshPtr mesh)
{
if (mesh->getSubMeshes().size() != 1)
return;
Ogre::SubMesh *submesh = mesh->getSubMesh(0);
Ogre::VertexData *vertexData;
if (submesh->useSharedVertices)
vertexData = mesh->sharedVertexData->clone();
else
vertexData = submesh->vertexData->clone();
tiles[name] = { submesh->getMaterialName(),
std::shared_ptr<Ogre::VertexData>(vertexData),
std::shared_ptr<Ogre::IndexData>(
submesh->indexData->clone()),
{} };
}
struct buildSettings {
Ogre::String meshName;
Ogre::String materialName;
Ogre::MeshPtr mesh;
Ogre::SubMesh *sm;
int vertexCount, vertexOffset;
int indexCount, indexOffset;
Ogre::VertexDeclaration *vdecl;
Ogre::HardwareVertexBufferSharedPtr vbuf;
Ogre::AxisAlignedBox bounds;
bool setBounds;
};
void configureSettings(struct buildSettings &settings)
{
settings.mesh = Ogre::MeshManager::getSingleton().createManual(
settings.meshName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
settings.mesh->createVertexData();
settings.sm = settings.mesh->createSubMesh();
settings.vertexCount = 0;
settings.indexCount = 0;
settings.vdecl = nullptr;
for (const auto &tile : tiles) {
settings.vertexCount +=
tile.second.vertexData->vertexCount *
tile.second.positions.size();
settings.indexCount +=
tile.second.indexData->indexCount *
tile.second.positions.size();
if (!settings.vdecl) {
settings.vdecl =
tile.second.vertexData
->vertexDeclaration->clone();
settings.materialName =
tile.second.materialName;
}
}
settings.mesh->sharedVertexData->vertexStart = 0;
settings.mesh->sharedVertexData->vertexCount =
settings.vertexCount;
settings.mesh->sharedVertexData->vertexDeclaration =
settings.vdecl;
settings.vbuf =
Ogre::HardwareBufferManager::getSingleton()
.createVertexBuffer(
settings.vdecl->getVertexSize(0),
settings.vertexCount,
Ogre::HBU_GPU_ONLY);
settings.mesh->sharedVertexData->vertexBufferBinding->setBinding(
0, settings.vbuf);
settings.sm->indexData->indexStart = 0;
settings.sm->indexData->indexCount = settings.indexCount;
settings.sm->indexData->indexBuffer =
Ogre::HardwareBufferManager::getSingleton()
.createIndexBuffer(
Ogre::HardwareIndexBuffer::IT_32BIT,
settings.sm->indexData->indexCount,
Ogre::HBU_GPU_ONLY);
settings.sm->setMaterialName(settings.materialName);
settings.setBounds = true;
}
void processIndex(struct buildSettings &settings,
const struct Tile &tile, unsigned int *dstIndices)
{
int j;
std::shared_ptr<Ogre::IndexData> srcIndexData = tile.indexData;
int srcIndexCount = srcIndexData->indexCount;
std::shared_ptr<Ogre::VertexData> srcVertexData =
tile.vertexData;
int srcVertexCount = srcVertexData->vertexCount;
Ogre::HardwareIndexBufferSharedPtr srcIbuf =
srcIndexData->indexBuffer;
Ogre::HardwareBufferLockGuard srcIndexLock(
srcIbuf, Ogre::HardwareBuffer::HBL_READ_ONLY);
if (srcIndexData->indexBuffer->getType() ==
Ogre::HardwareIndexBuffer::IT_32BIT) {
unsigned int *indices =
static_cast<unsigned int *>(srcIndexLock.pData);
for (j = 0; j < srcIndexCount; j++)
dstIndices[settings.indexOffset + j] =
indices[j] + settings.vertexOffset;
} else if (srcIndexData->indexBuffer->getType() ==
Ogre::HardwareIndexBuffer::IT_16BIT) {
unsigned short *indices = static_cast<unsigned short *>(
srcIndexLock.pData);
for (j = 0; j < srcIndexCount; j++)
dstIndices[settings.indexOffset + j] =
indices[j] + settings.vertexOffset;
}
}
void processSingleVertex(
struct buildSettings &settings,
const Ogre::VertexDeclaration::VertexElementList &srcElements,
uint32_t offset, unsigned char *srcData, unsigned char *dstData)
{
for (const auto &srcElement : srcElements) {
unsigned char *srcPtr, *dstPtr;
const Ogre::VertexElement *destElement =
settings.vdecl->findElementBySemantic(
srcElement.getSemantic(),
srcElement.getIndex());
if (!destElement)
goto out;
if (srcElement.getType() != destElement->getType() ||
srcElement.getSize() != destElement->getSize())
goto out;
srcPtr = srcData + srcElement.getOffset();
dstPtr = dstData + destElement->getOffset();
if (destElement->getSemantic() == Ogre::VES_POSITION) {
float *srcPositionData =
reinterpret_cast<float *>(srcPtr);
float *dstPositionData =
reinterpret_cast<float *>(dstPtr);
Ogre::Vector3 position(srcPositionData[0],
srcPositionData[1],
srcPositionData[2]);
Ogre::Vector3i offsetv;
unpackKey(offset, offsetv);
position.x += (float)offsetv[0];
position.y += (float)offsetv[1];
position.z += (float)offsetv[2];
dstPositionData[0] = position.x;
dstPositionData[1] = position.y;
dstPositionData[2] = position.z;
if (settings.setBounds) {
settings.bounds.setMinimum(position);
settings.bounds.setMaximum(position);
settings.setBounds = false;
} else
settings.bounds.merge(position);
} else if (destElement->getSemantic() ==
Ogre::VES_NORMAL) {
float *srcNormalData =
reinterpret_cast<float *>(srcPtr);
float *dstNormalData =
reinterpret_cast<float *>(dstPtr);
Ogre::Vector3 normal(srcNormalData[0],
srcNormalData[1],
srcNormalData[2]);
dstNormalData[0] = normal.x;
dstNormalData[1] = normal.y;
dstNormalData[2] = normal.z;
} else
memcpy(dstPtr, srcPtr, srcElement.getSize());
out:;
}
}
void processTile(struct buildSettings &settings,
const struct Tile &tile, uint32_t position,
unsigned char *dstpData)
{
std::shared_ptr<Ogre::VertexData> srcVertexData =
tile.vertexData;
const Ogre::VertexDeclaration *srcDecl =
srcVertexData->vertexDeclaration;
const Ogre::VertexBufferBinding *srcBind =
srcVertexData->vertexBufferBinding;
int srcVertexCount = srcVertexData->vertexCount;
Ogre::HardwareVertexBufferSharedPtr srcVbuf =
srcBind->getBuffer(0);
std::shared_ptr<Ogre::IndexData> srcIndexData = tile.indexData;
int srcIndexCount = srcIndexData->indexCount;
Ogre::HardwareBufferLockGuard srcVertexLock(
srcVbuf, 0, srcVertexCount * srcDecl->getVertexSize(0),
Ogre::HardwareBuffer::HBL_READ_ONLY);
const Ogre::VertexDeclaration::VertexElementList &srcElements =
srcDecl->getElements();
int j;
unsigned char *srcpData =
static_cast<unsigned char *>(srcVertexLock.pData);
for (j = 0; j < srcVertexCount; j++) {
unsigned char *srcData =
srcpData + j * srcVbuf->getVertexSize();
unsigned char *dstData =
dstpData + (settings.vertexOffset +
j) * settings.vbuf->getVertexSize();
processSingleVertex(settings, srcElements, position,
srcData, dstData);
}
}
Ogre::MeshPtr build(const Ogre::String &meshName)
{
buildSettings settings;
settings.meshName = meshName;
configureSettings(settings);
{
Ogre::HardwareBufferLockGuard vertexLock(
settings.vbuf, 0,
settings.vertexCount *
settings.vdecl->getVertexSize(0),
Ogre::HardwareBuffer::HBL_NO_OVERWRITE);
Ogre::HardwareBufferLockGuard indexLock(
settings.sm->indexData->indexBuffer,
Ogre::HardwareBuffer::HBL_NO_OVERWRITE);
settings.vertexOffset = 0;
settings.indexOffset = 0;
unsigned char *dstpData =
static_cast<unsigned char *>(vertexLock.pData);
unsigned int *dstIndices =
static_cast<unsigned int *>(indexLock.pData);
for (const auto &tile : tiles) {
std::shared_ptr<Ogre::IndexData> srcIndexData =
tile.second.indexData;
int srcIndexCount = srcIndexData->indexCount;
std::shared_ptr<Ogre::VertexData> srcVertexData =
tile.second.vertexData;
int srcVertexCount = srcVertexData->vertexCount;
for (const auto &position :
tile.second.positions) {
processTile(settings, tile.second,
position, dstpData);
processIndex(settings, tile.second,
dstIndices);
settings.vertexOffset += srcVertexCount;
settings.indexOffset += srcIndexCount;
Ogre::Vector3i vposition;
unpackKey(position, vposition);
std::cout << "position: " << position
<< " " << vposition
<< std::endl;
}
}
settings.mesh->_setBounds(settings.bounds);
}
#if 0
Ogre::LodConfig config(settings.mesh);
// config.advanced.useCompression = false;
// config.advanced.useVertexNormals = true;
config.advanced.preventPunchingHoles = true;
config.advanced.preventBreakingLines = true;
config.createGeneratedLodLevel(2, 0.15f);
#if 0
config.createGeneratedLodLevel(10, 0.40f);
config.createGeneratedLodLevel(15, 0.49f);
config.createGeneratedLodLevel(150, 0.75f);
#endif
config.advanced.useBackgroundQueue = false;
Ogre::MeshLodGenerator::getSingleton().generateLodLevels(
config);
#endif
return settings.mesh;
}
void removeTile(const Ogre::String &name)
{
tiles.erase(name);
}
TiledMeshes()
{
}
};
The usage is
Code: Select all
// get some meshes
Ogre::Entity e1 = mScnMgr->createEntity("pillar1", "pillar1.glb");
Ogre::Entity e2 = mScnMgr->createEntity("beam1", "beam1.glb");
Ogre::Entity e3 = mScnMgr->createEntity("planks1", "planks1.glb");
TiledMeshes tmesh;
tmesh.addTile("pillar", e1->getMesh());
tmesh.addTile("beam", e2->getMesh());
tmesh.addTile("planks", e3->getMesh());
int i;
for (i = 0; i < 30; i+=2) {
tmesh.setTile{"planks", {-4, 0, i + 1});
tmesh.setTile{"planks", {0, 0, i + 1});
tmesh.setTile{"planks", {4, 0, i + 1});
}
for (i = 0; i < 30; i+=6) {
tmesh.setTile{"beam", {-5, 0, i + 3});
tmesh.setTile{"beam", {0, 0, i + 3});
tmesh.setTile{"beam", {5, 0, i + 3});
}
for (i = 0; i < 30; i+=6) {
tmesh.setTile{"pillar", {-5, 0, i});
tmesh.setTile{"pillar", {0, 0, i});
tmesh.setTile{"pillar", {5, 0, i});
}
Ogre::MeshPtr mesh = tmesh.build("Test");
Ogre::Entity *ent = mScnMgr->createEntity("TestEnt", mesh);
mScnMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
}
This way it works perfectly and valgrind does not complain. The generated mesh shows fine and physics collider from this mesh generates and works in both Jolt and Bullet.
However if I enable lod generation code #if 0'ed above I get weird crashes and valgrind shows access way beyond hardware index buffer. Any ideas?