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ogre-procedural: how can I extrude with sharp corners?
Posted: Mon Dec 15, 2025 10:16 am
by slapin
Hi, all!
I have a shape and I extrude it upon a path, how can I make shapes' corners sharp instead of smooth shaded? (kind of split-edges in Blender terms)
Re: ogre-procedural: how can I extrude with hard corners?
Posted: Fri Dec 19, 2025 10:13 am
by slapin
Extrusion with hard/sharp corners/split edges is impossible, but can be imitated by extrusion in parts into one TriangleBuffer. Double vertices in shapes produce bugs, not feasible result. Sometimes bevel can be simulated by short edge in shape which might produce sharp corner/edge.