[SOLVED]cegui + ogre Windows Alchemy

Problems building or running the engine, queries about how to use features etc.
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paul424
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[SOLVED]cegui + ogre Windows Alchemy

Post by paul424 »

Ogre Version: : 1 13 6 5:
Operating System: :Linux Tumbleweed:
Render System: :OpenGL3+

Hello, to all !
I try to rebuild the Opendungeons-plus for Windows, luckily enough I have done this procedure already once for Ogre 1.12.13 and CEGUI - 0 .
Now I try to switch to something more modern as Ogre 13 6 5 plus this particular cegui branch : https://github.com/tomluchowski/cegui/t ... t_disabled ( maybe it is old, but it is tweaked to support very large textures [ larger then the display screen size] -- needed to create Fog textures .... )
After I build the ogre 13 6 5 to ogre-13.6.5-build folder , and when I try to build my CEGUI to cegui-scissors_test_disabled-build I get the following error :

Code: Select all


CMake Error in cegui/src/RendererModules/Ogre/CMakeLists.txt:
  Imported target "OgreBites" includes non-existent path

"C:/ogre-13.6.5-build/include/OGRE/Bites"

  in its INTERFACE_INCLUDE_DIRECTORIES.  Possible reasons include:

  * The path was deleted, renamed, or moved to another location.

  * An install or uninstall procedure did not complete successfully.

  * The installation package was faulty and references files it does not
  provide.

Ogre Bites is of course built as an optional component in C:\ogre-13.6.5-build\Components\Bites .... and there is C:\ogre-13.6.5-build\includeOgreBitesPrerequisites.h ... . But as the error message says there is no such directiory as "C:/ogre-13.6.5-build/include/OGRE/Bites".
For what I presume the CEGUI is looking for structure of directories which is long gone .... What should I do in this case ?

Last edited by paul424 on Tue Dec 30, 2025 2:56 pm, edited 1 time in total.
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paul424
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Re: cegui + ogre Windows Alchemy

Post by paul424 »

Uhh as I supposed the CEGUI expected directory structure which was before 1.13.* branch. Solved with CHATGPT.