Hi, all!
Both Jolt physics and Bullet have different idea of heightfield that Ogre's terrain with some differencies which are sometimes large and visible.
Have anybody had any experience making Ogre Terrain friendlier to physics engines regarding that or making physics engines friendlier to Ogre Terrain idea of heightfield?
Terrain and physics engines
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slapin
- Bronze Sponsor

- Posts: 388
- Joined: Fri May 23, 2025 5:04 pm
- x 28
Terrain and physics engines
-
slapin
- Bronze Sponsor

- Posts: 388
- Joined: Fri May 23, 2025 5:04 pm
- x 28
Re: Terrain and physics engines
bump!
@paroj do you have any idea?