Terrain and physics engines

Problems building or running the engine, queries about how to use features etc.
slapin
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Terrain and physics engines

Post by slapin »

Hi, all!
Both Jolt physics and Bullet have different idea of heightfield that Ogre's terrain with some differencies which are sometimes large and visible.
Have anybody had any experience making Ogre Terrain friendlier to physics engines regarding that or making physics engines friendlier to Ogre Terrain idea of heightfield?

slapin
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Posts: 388
Joined: Fri May 23, 2025 5:04 pm
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Re: Terrain and physics engines

Post by slapin »

bump!
@paroj do you have any idea?