Hi, all!
As I completely failed with portals scene manager, I still try to reduce drawing calls from my furniture inside buildings.
I can't use StaticGeometry with furniture as it is potentially moveable and I need to reduce 500 draw calls to 100 or less.
I think I can start with limiting visibility distance. Is it possible to limit Entity draw distance?
Can I also limit Entity's proximity i.e. for it to be not visible when closer than N to the camera?
Draw distances for interior objects
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slapin
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Draw distances for interior objects
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chilly willy
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Re: Draw distances for interior objects
You can clip far and near for all objects per camera with Camera::setFarClipDistance() and Camera::setNearClipDistance().
You can do it per MovableObject/Entity with MovableObject::setRenderingDistance(). Make sure Camera::setUseRenderingDistance() is true.
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slapin
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Re: Draw distances for interior objects
I need per entity thing as for houses should be possible to see them from quite long distance, but furniture should be seen from quite close range.