Skeletal animation rendering

Problems building or running the engine, queries about how to use features etc.
slapin
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Skeletal animation rendering

Post by slapin »

Hi, all!
I have a character in character.glb having 157 bones in total. I have hardware which can do only 128 bones per mesh. if I split character into two submeshes, keeping skeleton intact, will it allow me to render it with animations on the limited hardware?
Thanks!