Will pooling entities help me?
Hi, all!
I have modular characters which consist of 5 parts (hair, face, top, bottom, feet). When I instance them I get freeze for several seconds.
I preload all meshes on start via MeshManager::getSingleton().load() so the freeze is not due to mesh loading I guess.
The freeze happens on entity creation. So the question is - if I pre-create like 10 entities for each module and will create new ones only when these are exhausted and always reuse entities, will that prevent freezes?
@paroj please help!