Hi there! I hope I'm posting in the right place. I am part of the community for a creative/social VR platform called Resonite:
I am posting here as part of a community-driven research project to search for and adopt a new viable rendering engine for the platform. I am taking part in the crowdsourcing efforts in finding information on what fulfills and doesn't fulfill the game's technical requirements, which are a list put together in a previous also community-driven phase of this research project.
Right now, Resonite runs on a split architecture, where a custom C# game engine (FrooxEngine) is communicating raw render data through an IPC/shared memory mechanism to a very bare Unity process to render to the screen. This is somewhat of a stopgap solution, and while the split process architecture is being kept, we (the development team and the community, the latter of which I am part of) are looking for a new rendering engine as a home.
The research project phase to find viable candidates has now opened and I am currently working on a candidate evaluation document. This is a list of requirements with information on what is currently supported by a candidate rendering engine and what is not, which you can see here (anything with a question mark or a chat bubble emoji are things that we still need to evaluate, for reference):
https://github.com/Yellow-Dog-Man/Rende ... re-next.md
I'm posting here in hopes there will be those more familiar with OGRE-Next willing to help look over my work here, and to see if there's something I've missed? Any input is hugely appreciated, and very grateful in advance for any eyes that can assist me!