Ok, this isn't directly related to Ogre, but it's still important nonetheless.
I read an article on gamasutra.com that speaks on how the guys at Guerilla Games went about designing Shellshock: Nam '67. It's quite an interesting read, and they cover design issues that would be relevant to many people that use Ogre when they work on their games.
You can find it here: LINK!
Just thought everyone would benefit from reading this.
An article everyone designing a game should read
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- Halfling
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- Kobold
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