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skybox \pefrormace question
Posted: Mon May 02, 2005 11:42 pm
by biteme
How bad of a performace/resorce hit would 4096 res skybox textures be?
Posted: Tue May 03, 2005 12:08 am
by :wumpus:
Depends on the card.. But it would definitly result in a lot of GPU bandwidth. (also, a lot of cards have 2048 as max)
I'd say, try it.
Posted: Tue May 03, 2005 12:45 am
by biteme
LOL I did 1 fps on a gforce 6800gt=p
I'm not happy with our skyboxes we cant seem to make them look good (space sim) there very streched and even 1 pixel stars look bad. whats the best way to get good looking skyboxes? we want to at least equal eve-online or better.
Posted: Tue May 03, 2005 12:50 pm
by BlasterN
Eve-Online not use a normal skyboxes or skyplanes. Is a very complex form of rendering ( like flight simulator with the clouds), when you see a planet is not a texture for example is a planet! & move & scale when you move, obviosuly the planet isn't at 300000 km! because clip distance will delete it. I have to say that is complex.
I remember seen something in the videos about the company, one in the team explain something about it.
checked here.
http://myeve.eve-online.com/download/videos/?type=3
I don't remember what is the video & I remember that they had more videos maybe deleted...
Posted: Tue May 03, 2005 2:08 pm
by sinbad
Take a look at
Axiomatic.
