Blender->Ogre Keyframed Animations
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ferr
- Halfling
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Blender->Ogre Keyframed Animations
The tutorials explaining animation in Ogre all have named animations such as "Idle" "Jump" "Walk" etc, although in Blender I believe you can only have one full Animation of all animations, which you have to bake (which apparently makes every frame a keyframe I think) and I assumed you were supposed to animate the mesh in Ogre by accessing the given keyframes (i.e. KFs 1-25 = WALK, KFs 26-50 = Jump, etc.) But I can't find examples of this usage or any hints that this is actually the correct method of animating Blender->Ogre meshes. Could someone point me into the correct direction? Currently I am just able to access a single "ACTION" animation which forces my mesh to go through every animation it has.
- xavier
- OGRE Retired Moderator

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reimpell
- OGRE Contributor

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Re: Blender->Ogre Keyframed Animations
Blender's manual is accessible via the its "Help" menu (Help->Manual), the exporter documentation is in the ogrenew/Tools/BlenderExport/Docs directory.ferr wrote:Could someone point me into the correct direction?