Hi,
First sorry for my bad english.
- Ive download the exporter for milkshape 3D and install it.. no problem when i export my model without material. I can load the model .mesh file in ogre, but its all white without textures (logic..). My first question is how can i import animation skeletton and textures?
- When i try to export my model with textures milkshape 3D crash with this error message: "Run time Error! Program: ms3d.exe abnormal program termination"
Thanks a lot for your help!
Milkshape model: need help!
- jacmoe
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Krulspeld
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- jacmoe
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- jacmoe
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So, after a couple days you have nothing else to show other than a grumpy smiley? 
Come on, man! Search for "ms3d" here, go Google, try some stuff - MS3D doesn´t bite (at least not the current version).
And, FYI: You are breaking a lot of the Forum Ruleshere.
Consider this a warning.
Come on, man! Search for "ms3d" here, go Google, try some stuff - MS3D doesn´t bite (at least not the current version).
And, FYI: You are breaking a lot of the Forum Ruleshere.
Consider this a warning.
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Krulspeld
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How come you are so sure the problems are not related? This thread mentions two problems and the other thread mentions two problems with two suggested solutions.jacmoe wrote:No, the problems are not related.
Just read the readme, try some things - and post how it goes.
Problem 1 of this thread: Exporting a model with, skeleton, animations and textures.
Solution: Read the manual. In the other thread I provide an Ogre animations file to be used by the exporter.
Problem 2 of this thread and problem 1 of the other thread:
Crashing of an application due to animations.
Solution: Remove the "cam" bone as suggested in the other thread.
Problem 2 of the other thread: Animation with key frame intervals go wrong
Solution: Don't use shortest path interpolation or split up the animation keys.
- jacmoe
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1. No textures.Krulspeld wrote:How come you are so sure the problems are not related?
2. Crash when using the exporter.
burrito utters no word about animations, bones and the like.
I agree with you that the manual/readme should be read, and that´s what I suggest.
burrito will probably check out that thread later, but right now burrito wants to export textures from ms3d.