ZBrush Ogre Mesh Test

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Jerky
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ZBrush Ogre Mesh Test

Post by Jerky »

Just thought I might do something to contribute to Ogre, maybe for a demo or something. Did this first to test the import script, but figured I would do some practice. Here is the mesh, pre-texturing. Should be able to get a nice parallax map from this guy.
Image
I will post again when I make an acceptable texture.

Any requests that you would like to see Ogre have?
Last edited by Jerky on Fri Nov 18, 2005 6:53 am, edited 2 times in total.
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Robomaniac
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Post by Robomaniac »

Sweet Mother of Mary that looks good :)
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Jerky
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Post by Jerky »

Maybe this post will get a response :P?
Here he is again in ZBrush with a texture:
Image
Rendered in Blender with diffuse, normal, specular, displacement maps here:
Image
And finally, exported to Ogre and used in the demos after some rewriting of material scripts, this is the offsetmapped version:
Image
And the normal mapped version:
Image
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Lee04
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Really nice work

Post by Lee04 »

Hi I must say you are very good..

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Post by sinbad »

Heh, looking good, I must have missed this the first time around :)

The only thing I'm not so keen on are the eyes, they're a little overbright I think.
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MrPotatoes
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Post by MrPotatoes »

minus the eyes thats pretty kick ass!!! :D
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Post by Jerky »

Thanks, it really is just the tools. ZBrush makes it seem like I am good, but it is all ZBrush.

What color do you think would be good for the eyes?
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MrPotatoes
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Post by MrPotatoes »

olive of sorts and you gotta dull it out. put a gloss onto the eyes.
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Post by Chris Jones »

i must have missed this the first time around too, i swear this forum doesnt always show every single new post etc as not read :S oh well..

make the eyes shiny and dark and evil looking :twisted:

the model looks great tho!
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Jerky
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Post by Jerky »

K, how bout this:
Image

The screenshot was tricky to get :P. But getting results was much better (don't have to hack one of the demos anymore!). Too bad I cant zoom in though.
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Post by Sunjit »

Hey Jerky!

All I have to say to those renders is "wow". I mean, look at the detail on the skin. Are you using bump map for the textures?
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