Hello
I would like to add an animation to a mesh that already exist using maya exporter.
I do know how to have multiple animation in a mesh file using exporter.
However, I do not know how I can add an animation to a mesh that has the same basic model.
I would like to have this since I am using some motion capture data,
and usually, those datas are starting from frame 0 (thus over laps if i import multiple mocap data)
For this reason, I wanted to export the animation multiple times,
yet the exporter over writes the mesh that is already existing
(which makes sence but is not really what i want)
Is there any suggestion to over come this problem?
thank you
Method of adding an animation to a mesh that already exist
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kura
- Gnoblar
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- jacmoe
- OGRE Retired Moderator

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You do that in your modeler.
OGRE does not support that (AFAIK), but I think I saw something like that in the Eihort Notes (Eihort is the next version of OGRE).
OGRE does not support that (AFAIK), but I think I saw something like that in the Eihort Notes (Eihort is the next version of OGRE).
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Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.