Hard time finding time following Sinbads blog

A place for Ogre users to discuss non-Ogre subjects with friends from the community.
Post Reply
User avatar
Lee04
Minaton
Posts: 945
Joined: Mon Jul 05, 2004 4:06 pm
Location: Sweden
x 1

Hard time finding time following Sinbads blog

Post by Lee04 »

I miss the Ogre dev. entries in Sinbads blog.
Ph.D. student in game development
User avatar
spookyboo
Silver Sponsor
Silver Sponsor
Posts: 1141
Joined: Tue Jul 06, 2004 5:57 am
x 151
Contact:

Post by spookyboo »

Me too. I'm always interested in the way how Steve solves particular design challenges.
User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19269
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 67
Contact:

Post by sinbad »

It results from the fact that I have less Ogre time these days - on account of the fact that during the daytime, despite giving up my old job, I've found I have to earn a living working on projects that use Ogre (which I can't talk about) rather than Ogre itself, which doesn't pay at all - in fact it costs me ;). Ogre's back to being a fun passtime, but I've scaled it back a fair bit compared to years gone by so I can have a life and pursue other interests too. It's not the only thing in my life anymore :)

Most of my Ogre time goes into maintenance rather than brand spanking new features these days - that in itself takes up most of the time I have for it. But, I had planned to blog about the feature I added yesterday - not huge, but useful I think.
User avatar
tau
Silver Sponsor
Silver Sponsor
Posts: 413
Joined: Wed Feb 11, 2004 11:44 am
Location: Austin (that's kept wierd :))

Post by tau »

sinbad wrote:It results from the fact that I have less Ogre time these days - on account of the fact that during the daytime, despite giving up my old job, I've found I have to earn a living working on projects that use Ogre (which I can't talk about) rather than Ogre itself, which doesn't pay at all - in fact it costs me ;). Ogre's back to being a fun passtime, but I've scaled it back a fair bit compared to years gone by so I can have a life and pursue other interests too. It's not the only thing in my life anymore :)

Most of my Ogre time goes into maintenance rather than brand spanking new features these days - that in itself takes up most of the time I have for it. But, I had planned to blog about the feature I added yesterday - not huge, but useful I think.
So, you are in square One... :) Well, at least you are working using your baby project (Ogre), and can fix/add features while working on the side projects - that's what I would like to be at... Personally, I like that you spend more time testing Ogre in trenches, thus polishing it, I dont care about new features - Ogre is good enough already in it's current state and the featured project gallery is proving that ;)
Twitter: Tau Powered
User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19269
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 67
Contact:

Post by sinbad »

Well, it's kinda frustrating actually since I have a ton of ideas I'd like to implement - hence the v2.0 page which I now have no idea when I'm going to get to, if I'm going to get to them at all. But hey, that's life. As you say, at least I get to make a living using it, and opportunities do arise to add things as part of my job occasionally.
User avatar
Injector
Gremlin
Posts: 174
Joined: Wed Jan 21, 2004 2:42 pm
Location: Frankfurt, Germany

Post by Injector »

A ton of ideas but not even remotely enough time to even think of implementing them... I can *so* relate to that. :cry:
Post Reply