I suppose that if organic limits on the amount of combat were imposed, that new strategies for winning the game would be required.
A scenario (space rts):
Player A has awesome ships, and Player B has a cloak. Neither can destroy the other, but you have to have a winner. So B waits for A to overextend themselves and then strikes.
Right now in most games, as soon as A amasses such a large fleet, B is pretty much dead because there is no negatives for having such a large fleet. Having a resource drain for having such a large fleet is not an option because its artificial. (i.e. your ship explodes if you run low on supplies?)
My fix would be to make the ships break part by part until they fall into disrepair and cannot be used to engage the enemy if that enemy surgically targets their supply routes (w/ that perfect cloak
Any thoughts?
-I
