On the topic of interesting GUI syntax, here's my contribution once again:
Code: Select all
(*_sheet)
("size", vec2(_renderer->width(), _renderer->height()))
// debug panels
(widget_(window, "debug")
(widget_(panel, "0")
("texture", string("renderer_gbuffer_0"))
("size", vec2(128, 128))
("draggable", false)
,widget_(panel, "1")
("texture", string("renderer_gbuffer_1"))
("size", vec2(128, 128))
("draggable", false)
,widget_(panel, "2")
("texture", string("renderer_gbuffer_2"))
("size", vec2(128, 128))
("draggable", false)
,widget_(panel, "3")
("texture", string("renderer_gbuffer_3"))
("size", vec2(128, 128))
("draggable", false)
,widget_(panel, "4")
("texture", string("renderer_shade_texture"))
("size", vec2(128, 128))
("draggable", false)
)
("size", vec2(5 * 128, 128))
("autoArrange")
["titlebar"]
["text"]
("text", string("debug"))
.up()
.up()
// add in scrollbar for time control
,widget_(window, "timeSpeedScrollbarWin")
("size", vec2(128, 16))
("closable", false)
("resizable", false)
(widget_(scrollbar, "timeSpeedScrollbar")
("points", vec4(0, 0, 112, 0))
("position", vec2(112, 0))
(EVT_SCROLL, gui::bind(&editorState::_timeSpeedScroll, this, _1))
)
["titlebar"]
["text"]
("text", string("time speed"))
.up()
.up()
);

