On the PC it's free for all use._tommo_ wrote:But Havok is free only for non-commercial use?
Newton 2.0 Public Beta
- jacmoe
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Re: Newton 2.0 Public Beta
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- _tommo_
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Re: Newton 2.0 Public Beta
So PhysX has suddenly found a rival for me
Anyway I was enough sure that it was free for non-commercial only, where did you read that?
EDIT: This states clearly non-commercial...
EDIT2: but This states that you can get a "no-charge" license, if you want. What's the point of a "no-charge" license when you have a "free" license?
Good news anyway.
Anyway I was enough sure that it was free for non-commercial only, where did you read that?
EDIT: This states clearly non-commercial...
EDIT2: but This states that you can get a "no-charge" license, if you want. What's the point of a "no-charge" license when you have a "free" license?
Good news anyway.
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Re: Newton 2.0 Public Beta
Here:_tommo_ wrote:Anyway I was enough sure that it was free for non-commercial only, where did you read that?
Azgur wrote:Did you check this yourself?DanielSefton wrote:Things are a bit different if you plan to go commercial though. You need to pay the full price for PhysX and Havok if you wish to commercialize your game.
Everything I posted in my previous post assumes a commercial game.
Taken from havok.com.If you plan to sell your commercial PC Game above a retail value of $10 USD, (or equivalent amount in other currencies based on prevailing exchange rates at the time of launch), you must first request a no-charge PC Game distribution license from Havok at http://www.havok.com/PCgamedistribution, prior to retail release of your game. This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok.
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- Kencho
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Re: Newton 2.0 Public Beta
Maybe they just want to keep track of projects using the library._tommo_ wrote:EDIT2: but This states that you can get a "no-charge" license, if you want. What's the point of a "no-charge" license when you have a "free" license?
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Re: Newton 2.0 Public Beta
This is why:Kencho wrote:Maybe they just want to keep track of projects using the library._tommo_ wrote:EDIT2: but This states that you can get a "no-charge" license, if you want. What's the point of a "no-charge" license when you have a "free" license?
This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok.
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- _tommo_
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Re: Newton 2.0 Public Beta
I just downloaded it, looks really good
It has less features than the others, overall, but the ones it has are the top i think... IE: no cloth or fancy fluids, but the collisions are pixel-perfect, and the ragdolls easy to make and stable...
i think that i'll try it with Ogre.
It has less features than the others, overall, but the ones it has are the top i think... IE: no cloth or fancy fluids, but the collisions are pixel-perfect, and the ragdolls easy to make and stable...
i think that i'll try it with Ogre.
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Re: Newton 2.0 Public Beta
Is newton 2.0 using the same API than 1.53?
Is it easy to port a game done with 1.53 to 2.0?
Is it easy to port a game done with 1.53 to 2.0?
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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Re: Newton 2.0 Public Beta
I wonder where Newton would have been, if it weren't for Walaber.. 
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- haffax
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Re: Newton 2.0 Public Beta
Overall the API only changed slightly apart from the additions. Only heavier changes are there for joints. Since we only use them rudimentary I can't say much about it.madmarx wrote:Is newton 2.0 using the same API than 1.53?
Is it easy to port a game done with 1.53 to 2.0?
Conversion was easy, according to our programmer who's done it. Now to only get the convex cast working...
- nullsquared
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Re: Newton 2.0 Public Beta
Aye, while Walaber has indeed done some impressive and useful things for/with Newton, he's not exactly the only one...jacmoe wrote:I wonder where Newton would have been, if it weren't for Walaber..
- haffax
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Re: Newton 2.0 Public Beta
The convex cast problem is solved too, more or less. A bug in Newton that prevent casting of spheres. It will be fixed in next Newton release, till then any other convex primitive will do.haffax wrote:Overall the API only changed slightly apart from the additions. Only heavier changes are there for joints. Since we only use them rudimentary I can't say much about it.madmarx wrote:Is newton 2.0 using the same API than 1.53?
Is it easy to port a game done with 1.53 to 2.0?
Conversion was easy, according to our programmer who's done it. Now to only get the convex cast working...
- Evak
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Re: Newton 2.0 Public Beta
Only took a couple of days to port flow to Ogre 1.6 and Newton 2. Minimal changes and for the most part it just ran out of the box
. It's MUCH faster. Newton 1 was very slow at stacking.
Here's a little video of our latest Flow example using ogre 1.6.1 and newton 2 beta 18. Stacking with offset layers like a brick wall.
http://www.youtube.com/watch?v=5VE1VnW-WMU&fmt=18
Here's a little video of our latest Flow example using ogre 1.6.1 and newton 2 beta 18. Stacking with offset layers like a brick wall.
http://www.youtube.com/watch?v=5VE1VnW-WMU&fmt=18
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Re: Newton 2.0 Public Beta
Newton is to be CUDA (and later OpenCL) accelerated!
http://www.newtondynamics.com/downloads ... Solver.wmv
As Julio says, this is the very first version of the CUDA solver (solver, not collisions), so there is very much to be done in terms of features and optimizations. But just look at that video, it is instantly smoother on a GF 280 compared to a Core2
http://www.newtondynamics.com/downloads ... Solver.wmv
As Julio says, this is the very first version of the CUDA solver (solver, not collisions), so there is very much to be done in terms of features and optimizations. But just look at that video, it is instantly smoother on a GF 280 compared to a Core2
