I'm looking to start a small dev team interested in making fun quality indie games in a functional language, namely F#.
I'm a professional c++/c# developer that loves games and a F# coder by night. I've used F# and XNA to make a few small games and I'm looking to move to MORGE to do some more interesting 3D. I've used F# for a year now and even rewrote an old c++ app at work in it. I'm looking for someone who is familiar with ORGE and is interested in learning F#. The goal is to have fun while sharing knowledge with the outcome of something fun to play that we can say, "hey we made that."
Let me know if you're interested. Also, if anyone has a question regarding F# or my experience using it to develop games feel free to ask.
F# game dev team using MORGE
- jacmoe
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Re: F# game dev team using MORGE
You know, 'OGRE', the beast.
So, it's 'MOGRE' and 'OGRE'
Why not post in the MOGRE forum too?
So, it's 'MOGRE' and 'OGRE'
Why not post in the MOGRE forum too?
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Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.