The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
eviral
Gnoblar
Posts: 1 Joined: Tue Jan 18, 2005 1:42 pm
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by eviral » Wed Jan 19, 2005 2:02 pm
How can i test collisions in my BSP Quake level file ?
My .map file is generated by Gmax tempest.
I don't know if BSP can store precalculated collisions...
Thanks a lot !
Eviral
haffax
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by haffax » Wed Jan 19, 2005 2:45 pm
Never heard of precalculated collisions, and I can't figure out what it could be. But collisions from dynamic objects against the bsp map can be tested. For an example on how to do it look at the BspCollision-Example that comes with the Ogre source.
Antiarc
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by Antiarc » Wed Jan 19, 2005 4:45 pm
tanis wrote: Never heard of precalculated collisions, and I can't figure out what it could be.
Some kind of proxy objects for collision against world geometry or something?