Hi, I'm new here, and I am an Artist.
I was wondering how does OGRE handle Levels.
I am using Blender, so obviously, I can make my Models (or Actors) with it, then export them with the script.
But I don't know how one would go about making Terrains, and levels.
A Blender scene export script is currently under development. It's not available yet, however, I'm always happy to get some real world .blend test scene files. If you still want to start modelling scenes with Blender, you should restrict your lamp types to Lamp, Spot or Sun to get the best export results. Bear in mind that Blender does not have a simple way to generate lightmaps (at least I know none acceptable). Therefore, you may want to consider other modelling tools.
reimpell, I'll offer you this: http://blender.sixmonkeys.geek.nz/album ... _001.blend
It's a .Blend I made a few days ago for a quick animation:
I don't know if it'll be usefull to you, but I figured I'd give it a shot