[PAID] OpenGL windows , linux, docker?

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Lee04
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Joined: Mon Jul 05, 2004 4:06 pm
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[PAID] OpenGL windows , linux, docker?

Post by Lee04 »

Hi

I have a small project that Ogre3D, might be a good fit for.

Requirement for project

OpenGL
Hw_Occlusion
Geometry shaders
GL_ARB_Viewport_array_extension, we are doing instanced viewports (cameras with Geometry shaders) mixing it with HW Occlusion.

in a nice little project, that I can build on Windows 10 for Windows 10, Linux, and docker.

Is this something that can work in an ogre3D app?

Can You mesh these features together as I need You will get the job. :-)

I say this is a weeks work tops for someone that knows what they are doing and if Ogre can use these features I want ofcourse.

I added HW occlusion queries for Ogre (2005) and build plugins for using it for Ogre, but those are outdated by now.
And I don't have the interest of coding this myself right now. I hate doing things twice. Ogre has been rewritten since.


Cheers

Lee
Ph.D. student in game development