This is a video demonstrating Ogre 14.2 being used in VR on an Oculus/Meta Quest 2 headset, in my simulator Skyscraper (aka SkyscraperSim).
The OpenXR code used in this was by Glastonbridge Software (MIT license), with modifications by me. Currently the VR feature is dependent on DirectX 11, which still has some issues working in the simulator, but basic buildings (without models and a few other things) work fine with it. For non-VR use, use OpenGL/OpenGL3 instead for now. VR mode is still missing support for the hand controllers and other things, let me know if you have experience coding for these things and would like to help.
Code: (see the src/openxr folder for the OpenXR code)
https://github.com/eventhorizon5/skyscraper
or https://www.skyscrapersim.net
The building featured is the Glass Tower, a fictitious 138-story building from the 1974 movie The Towering Inferno.
The model, which is procedurally generated in a custom script language, is based on original production blueprints from the movie.