animation merger
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Bahlswede
- Gnoblar
- Posts: 8
- Joined: Sat Mar 26, 2005 7:48 pm
- Location: San Diego
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animation merger
Has anyone designed an animation merger. I like to work on my animtions in seperate files. It would be really nice to have a tool that can merge multiple .skel files or better yet merge the xml file before converting to skel. Is this even possible?
-Billy Ahlswede
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cvanek
- Gnoblar
- Posts: 2
- Joined: Thu Apr 07, 2005 1:00 pm
- Location: Cambridge,MA
New here, but I can take a stab at this one.
Bahl,
It looks to me like you can just open the skel XML files in any XML editor and drag the Animation nodes into a single file. Assuming of course that your bone structure doesn't change at all -- which would really mess things up I imagine.
I tried this with a simple mesh I created this week and it worked just fine. I think I am starting to see why the XML is a nice intermediary step. Great engine guys! I can't wait to get my demo running.
-Christian
It looks to me like you can just open the skel XML files in any XML editor and drag the Animation nodes into a single file. Assuming of course that your bone structure doesn't change at all -- which would really mess things up I imagine.
I tried this with a simple mesh I created this week and it worked just fine. I think I am starting to see why the XML is a nice intermediary step. Great engine guys! I can't wait to get my demo running.
-Christian
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Bahlswede
- Gnoblar
- Posts: 8
- Joined: Sat Mar 26, 2005 7:48 pm
- Location: San Diego
- Contact: