This past week I've been experimenting with the Python exporter for Blender.
On the whole (for static objects) it seems to work well but from what I can
figure out, the UVmap settings aren't stored for when you return to Blender
on restart. Also (and my greatest headache) I'm not sure if it is a Blender
problem, an engine problem, or a python problem, but am having serious
concerns about the ability in making 2-sided transparent textures (ie,
glass, leaves). I've developed a workaround but keeps crashing my system.
Know anything about this?
Ogre and Blender problem
- Harlequin
- Kobold
- Posts: 35
- Joined: Thu Oct 16, 2003 9:29 pm
- Location: Germany
- Contact:
I never had any problems with blender and the blender exporter script, no missing UVs so far.
To create two-sided transparent faces you can either duplicate the faces and flip their normals or use a material like this:
To create two-sided transparent faces you can either duplicate the faces and flip their normals or use a material like this:
Code: Select all
material twosided
{
technique
{
pass
{
// This disables the culling of the back of the face
cull_hardware none
cull_software none
// Alpha-Stuff
scene_blend alpha_blend
depth_write off
texture_unit
{
texture tex.png
}
}
}
}-
reimpell
- OGRE Contributor

- Posts: 570
- Joined: Mon Mar 01, 2004 10:35 am
- Location: Hamburg, Germany
Re: Ogre and Blender problem
Use Blender's "Two-Sided" face options in the UV Face Select mode together with latest CVS export script.Mantle wrote:but am having serious
concerns about the ability in making 2-sided transparent textures (ie,
glass, leaves).