Bones and animation are wrong when exported

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HyperSnap
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Joined: Sun Apr 10, 2005 1:35 pm

Bones and animation are wrong when exported

Post by HyperSnap »

Hi all
I have an problem with the bones and animation. I have exported the bones from 3d studio max and in ogre the animation is not the same as in 3d studio max. And in milkshape the bones are wierd they are in wrong places.
Its only wrong on the left side on the right side they are ok.
I really need help plz. What to do?


Sorry if this is the wrong place to post in.
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sinbad
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Post by sinbad »

Sounds like you didn't read the docs about not using mirror to define your bones? There are lots of tips in the docs that come with the 3DS exporter, please refer to them.
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