export models

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Tyrone
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export models

Post by Tyrone »

HI all,
Know you how exported a set of models, of which someone animated.
Example a pistol, there is thus a cannon which is animated and the static body.
Thank you for your answers. :wink:
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jacmoe
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Post by jacmoe »

Take a look at the awesome video tutorials in this forum (hint: sticky) 8)
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Tyrone
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Post by Tyrone »

Ok,
577 Mb, for that.
It is has the limit interesting for the novices, but that shall have been more sensible and more accessible with « demo robot » in flash.
This said I is not my answer, on it is video.
Indeed she deals many with the export of animation biped and it is very well explained, but it is not my concern I know how to make it for a long time.
I look exported several model in a single XML of whom someone animated.
Only one solution which I have it is the assembly of code in XML, it is not very practical if you have better one solution thank you for her communicated.
:wink:
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jacmoe
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Post by jacmoe »

You mean the multi mesh thing?
Different meshes sharing the same skeleton? :)

If so: http://www.ogre3d.org/phpBB2/viewtopic. ... highlight=

If you mean attach objects to a skeleton, you can search for "attachToBone" :wink:

Otherwise, you will have to ask the question again in a different way. :)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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