texture not mapping correctly to sphere

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cheeseman
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texture not mapping correctly to sphere

Post by cheeseman »

I've basically created a mesh with two eyeballs in blender. I then added uv texturing, and exported it to ogre. However, when viewing the model, when i rotate around it, the texture moves as well!
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haffax
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Post by haffax »

Not clear what you mean. Either explain more or show us screenshots.
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BlasterN
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Post by BlasterN »

are you sure that you dont rotate camera & the model at the same time ?
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
cheeseman
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Post by cheeseman »

Nevermind. The model was exported incorrectly. Not too sure why. I just used world coordinates when exporting to from blender into Ogre, and it seemed to work.

Thanks anyway!
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