I created a .mesh of a plane with the .xml and when I put it in ogre, the plane is very small.
Why?
Blend3D ->Export -> This is small
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Re: Blend3D ->Export -> This is small
The ExampleApplication.h sets the camera to (0,0,500) with Ogre's default FOV=pi/4. So if you inherit from the ExampleApplication and do not change the camera settings, the width at the origin that you can see corresponds to 2*500*arctan((pi/4)/2) units, which is approximately 374 units.Vinc__4 wrote:Why?