Blend3D ->Export -> This is small

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Vinc__4
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Blend3D ->Export -> This is small

Post by Vinc__4 »

I created a .mesh of a plane with the .xml and when I put it in ogre, the plane is very small.

Why?
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haffax
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Post by haffax »

Choose the forum more carefully. This doesn't fit into developer talk.
Why? Because you made it this small. Make it bigger in Blender or adjust the Mesh Scale Factor option in the exporter gui panel.
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reimpell
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Re: Blend3D ->Export -> This is small

Post by reimpell »

Vinc__4 wrote:Why?
The ExampleApplication.h sets the camera to (0,0,500) with Ogre's default FOV=pi/4. So if you inherit from the ExampleApplication and do not change the camera settings, the width at the origin that you can see corresponds to 2*500*arctan((pi/4)/2) units, which is approximately 374 units.
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