What do artists want from a Scene Editor ?
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Mr. Turner
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- Mr.Bloodworth
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- Antiarc
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- Mr.Bloodworth
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I have been looking at your editor. Sadly i cant put my hands on it.Antiarc wrote:I'm gonna keep an eye on this thread, cuz I need this kind of info myself. =)
Im not a programer, and i cant compile things. and you cant just give me and EXE, lol
Im full of sugestions, i cant tell you how many tools i have tryed in the past.
If you would like to break your questions into small catagorys i can give you my opinion.
- Mr.Bloodworth
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- BlasterN
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In one word: Hammer (the source-engine one)
Is the best Editor ever seen. I try to make Maps with 3DSMAX but it's totally diferents, brushes is a way to make maps that can be surpassed.
Is the best Editor ever seen. I try to make Maps with 3DSMAX but it's totally diferents, brushes is a way to make maps that can be surpassed.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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STM
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I'm not sure if everyone else wants what I want, but maybe something along the lines of a Buzzmachines/Reaktor shader and procedural texture developer (i.e., a flowchart that you can link basic objects to create complex shaders maybe including some plugin architecture so people can make their own building blocks).
That, coupled on top of some solid scene/model editing, like what has been suggested, would be excellent.
That, coupled on top of some solid scene/model editing, like what has been suggested, would be excellent.
//redux.
- DarkSeraph
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Precisely, which is why I'm looking at DeleD. It has the potential to be Hammer or better (the devs are still working hard on it), it just needs an entity parser. Everything else I've looked at is crap, and 3dsmax/Blender is way too hard to create levels.BlasterN wrote:In one word: Hammer (the source-engine one)
Is the best Editor ever seen. I try to make Maps with 3DSMAX but it's totally diferents, brushes is a way to make maps that can be surpassed.
- BlasterN
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Take a look to this: http://www.ogre3d.org/phpBB2/viewtopic.php?t=11580DarkSeraph wrote:Precisely, which is why I'm looking at DeleD. It has the potential to be Hammer or better (the devs are still working hard on it), it just needs an entity parser. Everything else I've looked at is crap, and 3dsmax/Blender is way too hard to create levels.BlasterN wrote:In one word: Hammer (the source-engine one)
Is the best Editor ever seen. I try to make Maps with 3DSMAX but it's totally diferents, brushes is a way to make maps that can be surpassed.
I waiting to sf.net to give me a project. Then i release all the exporter & the mini-engine. Now I'm working in a powerfull func_train
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
- Mr.Bloodworth
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Thats a matter of opinion, and what type of "level" you are making.DarkSeraph wrote:Precisely, which is why I'm looking at DeleD. It has the potential to be Hammer or better (the devs are still working hard on it), it just needs an entity parser. Everything else I've looked at is crap, and 3dsmax/Blender is way too hard to create levels.BlasterN wrote:In one word: Hammer (the source-engine one)
Is the best Editor ever seen. I try to make Maps with 3DSMAX but it's totally diferents, brushes is a way to make maps that can be surpassed.
BSP, and"brush" type "levels" are limited in many ways.
