GIMP resources and articles for game graphics

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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centipede
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GIMP resources and articles for game graphics

Post by centipede »

Hi again. This is just a silent announcement

I've started to make a few articles and tuts about GIMP-wise matters, and I'm also working on some really kick-butt plug-in scripts for metal work etc. Hopefully I can soon finish my GUI scripts so that I can do something useful for you splendid people :lol:

http://www.artcamilla.dk/vaultage/articles/index.html

Regards
Centipede (Rene Jensen)
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Occulis
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Post by Occulis »

The article you wrote on brushes is very neat. I didn't realize Gimp's brush capabilities were that strong.
nfz
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Post by nfz »

excellent stuff!
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Post by P »

Thx you for this great work !

Bookmarked :)
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SpannerMan
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Post by SpannerMan »

Yes, very nice tutorials. I had no idea Gimp was this powerful...I used to think it was a glorified MS Paint :oops:

Anyway, Ive installed it and learning it by following your tuts. Cheers :)
centipede
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Post by centipede »

Dont forget that some of the articles needs various brushes and patterns that aren't a part of Gimp's install. They can be found here:

http://www.artcamilla.dk/vaultage/cornucopia/

Install them by downloading what you need and putting brushes and patterns in

LINUX:
~/.gimp-2.2/brushes
~/.gimp-2.2/patterns

WINDOWS XP:
Documents and Settings/<username>/.gimp-2.2/brushes
Documents and Settings/<username>/.gimp-2.2/patterns
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