Using of Maya exporter.

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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SoftZ
Gnoblar
Posts: 17
Joined: Fri Mar 18, 2005 4:57 am
Location: Singapore
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Using of Maya exporter.

Post by SoftZ »

Hi,

Can someone help me in this?

I've created a simple mesh..

Image

and exported it using the Ogre Exporter (maya 6.0) downloaded from the Tools.

I opened the XML to convert it into .mesh using the mesh viewer. But the result wasn't as expected... Some triangles are missing.

Image

Am I missing something? Please help.
GBU
SoftZ
Willi >.>
Gnoblar
Posts: 7
Joined: Sat Aug 28, 2004 4:58 am
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Post by Willi >.> »

In the Modeling Shelf: Polygons->Triangulate
Then export it :3
What to do, what to do, what to do....
Rixeh
Greenskin
Posts: 135
Joined: Sat Nov 20, 2004 8:36 am

Post by Rixeh »

*points to sig*


There's a thread, on this very page of the forums, that talks about why the Meshviewer screws your artwork up. Go look for it.
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