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Using of Maya exporter.

Posted: Sat May 14, 2005 8:43 am
by SoftZ
Hi,

Can someone help me in this?

I've created a simple mesh..

Image

and exported it using the Ogre Exporter (maya 6.0) downloaded from the Tools.

I opened the XML to convert it into .mesh using the mesh viewer. But the result wasn't as expected... Some triangles are missing.

Image

Am I missing something? Please help.

Posted: Sat May 14, 2005 10:00 am
by Willi >.>
In the Modeling Shelf: Polygons->Triangulate
Then export it :3

Posted: Sat May 14, 2005 7:37 pm
by Rixeh
*points to sig*


There's a thread, on this very page of the forums, that talks about why the Meshviewer screws your artwork up. Go look for it.