In a multi-facetted effort to support the group, surmount the blender and ogre learning curve and consolidate and organize knowledge, I've revamped the Blender page in the wiki. I looked through many forum posts to figure out common problems, looked through the available tools in the repository and have been learning blender.
I also editted other pages to make this page more accessible. I feel a common frustration from new users like myself. I'm sure many people like me come here with long unused (or no) C++ skills and little experience with 3D programming, Ogre or other engines, Blender and content creation. It is a lot to take in and I think the more organized our information, the easier it will be for people to handle it. I also think the core team shouldn't mess with creating tutorials and the like, saving their time for development and challenging problems.
http://www.ogre3d.org/wiki/index.php?ti ... s:_Blender
blender wiki improved
- discipline
- OGRE Community Helper

- Posts: 766
- Joined: Mon May 16, 2005 12:09 am
- jacmoe
- OGRE Retired Moderator

- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Excellent work! 
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Kencho
- OGRE Retired Moderator

- Posts: 4011
- Joined: Fri Sep 19, 2003 6:28 pm
- Location: Burgos, Spain
- x 2
- Contact:
-
RoundSparrow
- Greenskin
- Posts: 145
- Joined: Wed Jan 19, 2005 4:36 am
- Location: Arica, Chile
Good job!
Looking to hire people working out of their home to do C++ Ogre programming. Blender artists also wanted. Looking for long-term relationships. PM on forums or contact via AIM or email Art@Arica3D.com
- Chris Jones
- Lich
- Posts: 1742
- Joined: Tue Apr 05, 2005 1:11 pm
- Location: Gosport, South England
- x 1
- discipline
- OGRE Community Helper

- Posts: 766
- Joined: Mon May 16, 2005 12:09 am
Which url and where on the wiki? I don't see it going under blender unless one is going to hack the existing scripts. It would be perfect linked under PyOgre. However that page is under development by Mr Clay http://www.ogre3d.org/phpBB2/viewtopic.php?t=9375
