I'm a coder on a project and i have got a problem with one of my modeler. I'm using the dotScene plugin of ogre to manage the scene that my modeler is building using 3dsmax.
My problem is that, in the dotScene format, entity should have an attribute set to specify if they are static content of the world, this way the little dotScene compiler can compile its octree.
But we dont see how to set this attibute using 3dsmax and export it using the octopus plugin.
If anyone have a suggestion about world creation and editing....
Thx in Advance,
Jonathan
