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Creation of dotScene using 3Ds Max

Posted: Thu Jun 09, 2005 10:18 pm
by Smoked
Hi all, my first post here ;)

I'm a coder on a project and i have got a problem with one of my modeler. I'm using the dotScene plugin of ogre to manage the scene that my modeler is building using 3dsmax.

My problem is that, in the dotScene format, entity should have an attribute set to specify if they are static content of the world, this way the little dotScene compiler can compile its octree.

But we dont see how to set this attibute using 3dsmax and export it using the octopus plugin.

If anyone have a suggestion about world creation and editing....

Thx in Advance,
Jonathan

Posted: Thu Jun 09, 2005 11:08 pm
by pjcast
Well, I'm not sure about how Octopus exports.. But, I know that the 3dssceneexporter always sets the static attribute to false.. Which means I have to go in and edit it by hand to true before compiling the octree. Kindof annoying, but I could also just change the source of that exporter to default to true.

I guess you could do the same to your .scene files. Or maybe the Octopus authors have a setting, or are willing to make a setting :)

Posted: Thu Jun 09, 2005 11:08 pm
by psyclonist
Add a property to the mesh plugin and send a patch to the folks at yake.org :)

-psy