when I have a material in Maya, which type is -not- "lambert", the ogre exporter does not write the material properties into the .material file.
For example I export a lambert material, everything is fine. The written material file looks like:
Code: Select all
lighting on
shading gouraud
depth_write on
depth_check on
Code: Select all
lighting
shading
depth_write
depth_check
Thank you!
