Maya Exporter

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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Kampfgnu
Gnoblar
Posts: 1
Joined: Thu Jun 30, 2005 1:00 pm

Maya Exporter

Post by Kampfgnu »

Hi there!

can you please give me an overview about the important things to consider when exporting a model with animation out of maya?
the mesh shoud be triangulated, IK must be baked somehow, what are the things i need to check before exporting?
i didn't find much information about maya and ogre.

maybe i should just use blender, but i learned maya, so its "easy" to use for me.

please help!

see ya, Kampfgnu
joi
Gnome
Posts: 327
Joined: Tue Feb 22, 2005 8:11 pm
Location: brazil

Post by joi »

im sure if you search what you want to do with your models you will find it.


use the search, your best friend!
maya 7.0, vs 2005, ogre 1.2
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