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How to export a scene in 3d sudio 7 to Ogre?

Posted: Fri Jul 08, 2005 2:16 pm
by andonisan
I have a level made in 3d studio, its imported from super mario 64, and imported to max as vrml, i´ve renamed all the parts of it and i´ve aplied several materials for it.

i´ve been trying to expor it with octopus, etc . I atached all the parts into one but the exporter says Unknow struct member : #first name

my questions are:

can i apply several materials for my scene?
(i´ve used standard with bitmap)

with ogre exporter i think i can export the mesh but when i tried to view it the meshviewer crashed

i am new with ogre.
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Posted: Fri Jul 08, 2005 2:23 pm
by jacmoe
The meshviewer is notoriously unable to load meshes succesfully if you don't copy all textures, meshes and material scripts into it's working folder. :wink:

Sounds like you are not creating OGRE materials in max, before exporting. (Or at least give them some sensible names - without spaces or weird characters).

Posted: Fri Jul 08, 2005 2:55 pm
by andonisan
Do i need to atach all objects in one?

If i do that how i can ude the textures on each part of the sene?

thank i will try with ogre material

Posted: Fri Jul 08, 2005 3:04 pm
by jacmoe
andonisan wrote:Do i need to atach all objects in one?
You do, if you want a single mesh.
andonisan wrote:If i do that how i can ude the textures on each part of the sene?
You should use multimaterial in max. Give different material ids to your differently textured polys in max.

I believe there's info and links to video tutorials on the Ogre Wiki. :wink:

Posted: Fri Jul 08, 2005 5:02 pm
by andonisan
thank you very much again

sorry for my english