As some of you may have gathered from several of my posts, I had quite a time getting meshes to export properly for use with Ogre. To perhaps help future new users get over this hurdle, I've documented the process as I learned it.
It may or may not be 100% correct, but it is a wiki, so please correct any errors you may find.
http://www.ogre3d.org/wiki/index.php/Ar ... lyDisabled
Hopefully someone will find it of use.
New Wiki page
- DrPain
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- jacmoe
- OGRE Retired Moderator

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Really cool! 
"artistically disabled" - yeah, programmers art sucks!
Someone could probably cook up a Blender version of that tutorial.
"artistically disabled" - yeah, programmers art sucks!
Someone could probably cook up a Blender version of that tutorial.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- maxxoros
- Greenskin
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I have add it to the http://www.ogre3d.org/wiki/index.php/Og ... _Tutorials
- DrPain
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I had put it under the "Ogre & Art" section of the Articles. Should it be removed from there?
http://www.ogre3d.org/wiki/index.php/OgreArticles
http://www.ogre3d.org/wiki/index.php/OgreArticles