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blender--smooth uv problem
Posted: Fri Aug 19, 2005 5:50 pm
by biteme
when I use the smooth setting for my models I get weird normal problems at the edges of the model. In the engin the lighting is reversed in thoese spots (dark side is lite and lite side is black.
I have no idea what causes this and could use all the help I can get=p
Also is there a way to set and export sub meshes in blender without adding a material?
Posted: Fri Aug 19, 2005 6:41 pm
by maxxoros
check your normal vector in 3D program...If you use maya...should check set to face before exporting to ogre to sure about the right direction of normal vector
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Posted: Fri Aug 19, 2005 6:42 pm
by maxxoros
sorry, blender

...I didnt notice that...but the way to fix is set your normal vector to right direction
Posted: Fri Aug 19, 2005 6:45 pm
by biteme
the face normals seem correct first thing i checked. the model looks fine unsmothed.
Posted: Fri Aug 19, 2005 7:11 pm
by walaber
another thing is to make sure you have "double sided" un-checked on your model in blender, and then make sure the normals are pointing in the right direction (with the show normals option).
Posted: Fri Aug 19, 2005 8:29 pm
by biteme
The double sided was checked and that seemed to help out alot thanks a ton