blender--smooth uv problem

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biteme
Halfling
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Joined: Fri Mar 11, 2005 12:49 am

blender--smooth uv problem

Post by biteme »

when I use the smooth setting for my models I get weird normal problems at the edges of the model. In the engin the lighting is reversed in thoese spots (dark side is lite and lite side is black.

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I have no idea what causes this and could use all the help I can get=p


Also is there a way to set and export sub meshes in blender without adding a material?
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maxxoros
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Post by maxxoros »

check your normal vector in 3D program...If you use maya...should check set to face before exporting to ogre to sure about the right direction of normal vector
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maxxoros
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Post by maxxoros »

sorry, blender :)...I didnt notice that...but the way to fix is set your normal vector to right direction
biteme
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Post by biteme »

the face normals seem correct first thing i checked. the model looks fine unsmothed.
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walaber
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Post by walaber »

another thing is to make sure you have "double sided" un-checked on your model in blender, and then make sure the normals are pointing in the right direction (with the show normals option).
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biteme
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Post by biteme »

The double sided was checked and that seemed to help out alot thanks a ton
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