when I use the smooth setting for my models I get weird normal problems at the edges of the model. In the engin the lighting is reversed in thoese spots (dark side is lite and lite side is black.
I have no idea what causes this and could use all the help I can get=p
Also is there a way to set and export sub meshes in blender without adding a material?
check your normal vector in 3D program...If you use maya...should check set to face before exporting to ogre to sure about the right direction of normal vector
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another thing is to make sure you have "double sided" un-checked on your model in blender, and then make sure the normals are pointing in the right direction (with the show normals option).