Using the Maya exporter

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fredrik
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Joined: Wed Aug 24, 2005 11:16 am
Location: London

Using the Maya exporter

Post by fredrik »

Hello All!!

I'm just started testing Ogre and how to use it with Maya, for a maybe one day game me and my brother are planning.
Last night I ran into my first problem.
I'm using the maya exporter from the Tools download section, by fra.giordana@tiscali.it.
I got the exporter up and running and it seems to export my simple animated model fine.
I am trying to use it with the 'skeleton mesh' example that comes with Ogre, you know the one with the ten white 'storm troopers' walking in a line. I recompiled that, only changing the name of the mesh and the name of the animation.
But when I try to run it I just get a black screen and then it crashes...

Could anyone suggest some classic beginners errors or things to keep in mind??



Using Maya6.0
Single, triangulated mesh
softskinned to a single skeleton with max 2 influences
Animated with various Ik's and control objects
Default shader
I made sure the name of the exported animation matched that in the c code
Same for the mesh and skeleton name



cheers

fred
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BlasterN
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Location: Spain
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Post by BlasterN »

post the Ogre.log, not entire only the final.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
Mugen
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Post by Mugen »

if you have two material diffrent material scripts in the same place using the same material it will crash. You must name the material diffrent and then re-export it.
fredrik
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Posts: 8
Joined: Wed Aug 24, 2005 11:16 am
Location: London

Post by fredrik »

Thanks guys for your help, and willingness to.

I just got it to work this morning. It seems that my problem was that I had 'all' ticked rather than 'selected'!
(I hope this does not means I will have problems with multi mesh models?)

So can I get the exporter source from the CVS? I have never used CVS before but my brother might be able to download it.

fredrik
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